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Head to head

Final Fantasy XIV Online vs MetalCore

Side by side

Values shared by both games are highlighted.

Player activity

Smoothed estimated players over time.

Final Fantasy XIV OnlineMetalCore

Final Fantasy XIV Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~332.6kUp 0.9%
July 2026~329.8k

MetalCore

Average monthly estimated players
MonthEstimated playersChange
August 2026~707Down 0.1%
July 2026~708

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Final Fantasy XIV Online
28.5kUp 4.9%
MetalCore

Final Fantasy XIV Online currently has 28,469 peak concurrent Steam players; no comparable data is tracked for MetalCore.

Discord members

Final Fantasy XIV Online
277kUp 0.3%
MetalCore

Final Fantasy XIV Online currently has 277,008 Discord members; no comparable data is tracked for MetalCore.

Reddit members

Final Fantasy XIV Online
1.4mUp 0.2%
MetalCore

Final Fantasy XIV Online currently has 1,358,010 subreddit members; no comparable data is tracked for MetalCore.

Twitch viewers

Final Fantasy XIV Online
10kDown 33%
MetalCore

Final Fantasy XIV Online currently has 10,013 live Twitch viewers; no comparable data is tracked for MetalCore.

YouTube subscribers

Final Fantasy XIV Online
741kUp 0.1%
MetalCore
7.1kDown 0.1%

Final Fantasy XIV Online currently has about 105× as many YouTube subscribers as MetalCore — 741,000 vs 7,060.

How these estimates are made

Final Fantasy XIV Online

Final Fantasy XIV Online is estimated to have 80k – 280k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

MetalCore

MetalCore is estimated to have 15 – 7k players a day. Around 8k – 760k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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