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Head to head

Final Fantasy XIV Online vs Finity

Side by side

Values shared by both games are highlighted.

Player activity

Smoothed estimated players over time.

Final Fantasy XIV OnlineFinity

Final Fantasy XIV Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~329.4kDown 0.1%
July 2026~329.8k

Finity

Average monthly estimated players
MonthEstimated playersChange
August 2026~101Down 1.9%
July 2026~103

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Final Fantasy XIV Online
24.6kDown 17%
Finity
0Down 100%

Final Fantasy XIV Online currently has 24,633 peak concurrent Steam players, while Finity has 0.

Discord members

Final Fantasy XIV Online
278.1kUp 0.8%
Finity
266Up 0.4%

Final Fantasy XIV Online currently has about 1045× as many Discord members as Finity — 278,089 vs 266.

Reddit members

Final Fantasy XIV Online
1.4mUp 0.6%
Finity

Final Fantasy XIV Online currently has 1,362,544 subreddit members; no comparable data is tracked for Finity.

Twitch viewers

Final Fantasy XIV Online
8.2kDown 65%
Finity

Final Fantasy XIV Online currently has 8,219 live Twitch viewers; no comparable data is tracked for Finity.

YouTube subscribers

Final Fantasy XIV Online
741kUp 0.3%
Finity
73Up 2.8%

Final Fantasy XIV Online currently has about 10151× as many YouTube subscribers as Finity — 741,000 vs 73.

How these estimates are made

Final Fantasy XIV Online

Final Fantasy XIV Online is estimated to have 66k – 230k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Finity

Finity is estimated to have 3 – 9 players a day. Around 6k – 15k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.