Head to head
FIFA World vs Realm of the Mad God
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Browser
- Windows
- macOS
Player activity
Smoothed estimated players over time.
FIFA World
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1 | |
| August 2026 | ~1 | Down 50% |
| July 2026 | ~2 | — |
Realm of the Mad God
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~35.8k | Up 0.2% |
| August 2026 | ~35.7k | Up 19% |
| July 2026 | ~30k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- FIFA World
- 6Up 200%
- Realm of the Mad God
- 120Up 2.6%
Realm of the Mad God currently has about 20× as many live Twitch viewers as FIFA World — 120 vs 6.
Steam concurrent players
- FIFA World
- —
- Realm of the Mad God
- 1.8kUp 41%
Realm of the Mad God currently has 1,819 peak concurrent Steam players; no comparable data is tracked for FIFA World.
Discord members
- FIFA World
- —
- Realm of the Mad God
- 67.6kUp 0.9%
Realm of the Mad God currently has 67,635 Discord members; no comparable data is tracked for FIFA World.
Reddit members
- FIFA World
- —
- Realm of the Mad God
- 93.4kUp 0.4%
Realm of the Mad God currently has 93,387 subreddit members; no comparable data is tracked for FIFA World.
YouTube subscribers
- FIFA World
- —
- Realm of the Mad God
- 12.4k
Realm of the Mad God currently has 12,400 YouTube subscribers; no comparable data is tracked for FIFA World.
How these estimates are made
FIFA World
FIFA World is estimated to have 17 – 8k players a day. Around 13k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Realm of the Mad God
Realm of the Mad God is estimated to have 5k – 16k players a day. Around 750k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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