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Head to head

Fellowship vs Tiger Knight: Empire War

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2025 · 10 months ago
October 2016 · 10 years ago

Daily players

2k – 6k
No population data

Estimated players

42.1kUp 7.5%
838

Available on

  • Windows
  • Windows
  • macOS

Player activity

Smoothed estimated players over time.

FellowshipTiger Knight: Empire War

Fellowship

Average monthly estimated players
MonthEstimated playersChange
August 2026~42.5kDown 2.3%
July 2026~43.5k

Tiger Knight: Empire War

Average monthly estimated players
MonthEstimated playersChange
August 2026~840Up 0.1%
July 2026~839

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Fellowship
658Down 66%
Tiger Knight: Empire War
0Down 100%

Fellowship currently has 658 peak concurrent Steam players, while Tiger Knight: Empire War has 0.

Discord members

Fellowship
109.1kDown 1.2%
Tiger Knight: Empire War

Fellowship currently has 109,075 Discord members; no comparable data is tracked for Tiger Knight: Empire War.

Twitch viewers

Fellowship
58Down 74%
Tiger Knight: Empire War
0

Fellowship currently has 58 live Twitch viewers, while Tiger Knight: Empire War has 0.

YouTube subscribers

Fellowship
21.4kDown 0.5%
Tiger Knight: Empire War
762

Fellowship currently has about 28× as many YouTube subscribers as Tiger Knight: Empire War — 21,400 vs 762.

How these estimates are made

Fellowship

Fellowship is estimated to have 2k – 6k players a day. Around 320k – 820k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Tiger Knight: Empire War

Tiger Knight: Empire War is showing no measurable concurrent players on Steam. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.