Head to head
Fellowship vs Serious Metal Detecting
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Fellowship
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~38.5k | Down 7.5% |
| September 2026 | ~41.6k | Down 1.7% |
| August 2026 | ~42.3k | Down 2.7% |
| July 2026 | ~43.5k | — |
Serious Metal Detecting
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~48 | |
| September 2026 | ~48 | |
| August 2026 | ~48 | Down 2.0% |
| July 2026 | ~49 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Fellowship
- 253Down 54%
- Serious Metal Detecting
- 0Down 100%
Fellowship currently has 253 peak concurrent Steam players, while Serious Metal Detecting has 0.
Discord members
- Fellowship
- 105.9kDown 2.2%
- Serious Metal Detecting
- —
Fellowship currently has 105,892 Discord members; no comparable data is tracked for Serious Metal Detecting.
Twitch viewers
- Fellowship
- 26Down 52%
- Serious Metal Detecting
- —
Fellowship currently has 26 live Twitch viewers; no comparable data is tracked for Serious Metal Detecting.
YouTube subscribers
- Fellowship
- 21.4k
- Serious Metal Detecting
- —
Fellowship currently has 21,400 YouTube subscribers; no comparable data is tracked for Serious Metal Detecting.
How these estimates are made
Fellowship
Fellowship is estimated to have 1k – 4k players a day. Around 320k – 830k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Serious Metal Detecting
Serious Metal Detecting is estimated to have 5 – 18 players a day. Around 15k – 38k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


