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Head to head

Fellowship vs One Hour One Life

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2025 · 1 year ago
February 2018 · 9 years ago

Daily players

1k – 4k
50 – 180

Estimated players

44.5kUp 19%
475Down 0.3%

Available on

  • Windows
  • Windows
  • Linux

Player activity

Smoothed estimated players over time.

FellowshipOne Hour One Life

Fellowship

Average monthly estimated players
MonthEstimated playersChange
October 2026~40.5kDown 2.7%
September 2026~41.6kDown 1.7%
August 2026~42.3kDown 2.7%
July 2026~43.5k—

One Hour One Life

Average monthly estimated players
MonthEstimated playersChange
October 2026~476Up 0.8%
September 2026~472Down 1.9%
August 2026~481Up 21%
July 2026~398—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Fellowship
339Down 38%
One Hour One Life
20Up 67%

Fellowship currently has about 17× as many peak concurrent Steam players as One Hour One Life — 339 vs 20.

Discord members

Fellowship
105.1kDown 2.5%
One Hour One Life
—

Fellowship currently has 105,079 Discord members; no comparable data is tracked for One Hour One Life.

Twitch viewers

Fellowship
40Down 27%
One Hour One Life
0

Fellowship currently has 40 live Twitch viewers, while One Hour One Life has 0.

YouTube subscribers

Fellowship
21.4k
One Hour One Life
—

Fellowship currently has 21,400 YouTube subscribers; no comparable data is tracked for One Hour One Life.

How these estimates are made

Fellowship

Fellowship is estimated to have 1k – 4k players a day. Around 320k – 830k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

One Hour One Life

One Hour One Life is estimated to have 50 – 180 players a day. Around 100k – 270k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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