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Head to head

Fellowship vs One Hour One Life

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2025 · 10 months ago
February 2018 · 8 years ago

Daily players

2k – 6k
53 – 190

Estimated players

38.5kDown 4.1%
489Up 1.8%

Available on

  • Windows
  • Windows
  • Linux

Player activity

Smoothed estimated players over time.

FellowshipOne Hour One Life

Fellowship

Average monthly estimated players
MonthEstimated playersChange
August 2026~41.9kDown 3.6%
July 2026~43.5k

One Hour One Life

Average monthly estimated players
MonthEstimated playersChange
August 2026~482Up 21%
July 2026~398

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Fellowship
404Down 79%
One Hour One Life
20Down 35%

Fellowship currently has about 20× as many peak concurrent Steam players as One Hour One Life — 404 vs 20.

Discord members

Fellowship
108.7kDown 1.5%
One Hour One Life

Fellowship currently has 108,653 Discord members; no comparable data is tracked for One Hour One Life.

Twitch viewers

Fellowship
79Down 71%
One Hour One Life
3Up 200%

Fellowship currently has about 26× as many live Twitch viewers as One Hour One Life — 79 vs 3.

YouTube subscribers

Fellowship
21.4kDown 0.5%
One Hour One Life

Fellowship currently has 21,400 YouTube subscribers; no comparable data is tracked for One Hour One Life.

How these estimates are made

Fellowship

Fellowship is estimated to have 2k – 6k players a day. Around 320k – 820k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

One Hour One Life

One Hour One Life is estimated to have 53 – 190 players a day. Around 110k – 270k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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