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FeArea: Battle Royale vs Modern Combat 5: Blackout

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2019 · 7 years ago
July 2014 · 12 years ago

Daily players

No population data
No population data

Estimated players

102k

Available on

  • Windows
  • Windows
  • Android
  • iOS
  • Nintendo

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

FeArea: Battle RoyaleModern Combat 5: Blackout

FeArea: Battle Royale

Average monthly estimated players
MonthEstimated playersChange
September 2026
August 2026
July 2026

Modern Combat 5: Blackout

Average monthly estimated players
MonthEstimated playersChange
September 2026~101.9kUp 0.2%
August 2026~101.7kUp 0.2%
July 2026~101.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

FeArea: Battle Royale
Modern Combat 5: Blackout
0

Modern Combat 5: Blackout currently has 0 peak concurrent Steam players; no comparable data is tracked for FeArea: Battle Royale.

Twitch viewers

FeArea: Battle Royale
Modern Combat 5: Blackout
0Down 100%

Modern Combat 5: Blackout currently has 0 live Twitch viewers; no comparable data is tracked for FeArea: Battle Royale.

YouTube subscribers

FeArea: Battle Royale
Modern Combat 5: Blackout
915kUp 0.2%

Modern Combat 5: Blackout currently has 915,000 YouTube subscribers; no comparable data is tracked for FeArea: Battle Royale.

How these estimates are made

FeArea: Battle Royale

FeArea: Battle Royale is showing no measurable concurrent players on Steam. Around 200 – 510 accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Modern Combat 5: Blackout

Modern Combat 5: Blackout is showing no measurable concurrent players on Steam. Around 120k – 310k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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