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Head to head

Fantasy War Tactics R vs SoulWorker

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
April 2016 · 10 years ago

Daily players

No population data
410 – 1k

Estimated players

365
2.9kUp 3.0%

Available on

  • Android
  • iOS
  • Windows

Perspectives

Player activity

Smoothed estimated players over time.

Fantasy War Tactics RSoulWorker

Fantasy War Tactics R

Average monthly estimated players
MonthEstimated playersChange
September 2026~365
August 2026~365
July 2026~365

SoulWorker

Average monthly estimated players
MonthEstimated playersChange
September 2026~2.9kUp 2.9%
August 2026~2.8kUp 0.6%
July 2026~2.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Fantasy War Tactics R
3.7k
SoulWorker
6.9kUp 0.1%

SoulWorker currently has about 1.9× as many subreddit members as Fantasy War Tactics R — 6,879 vs 3,653.

Steam concurrent players

Fantasy War Tactics R
SoulWorker
96Down 51%

SoulWorker currently has 96 peak concurrent Steam players; no comparable data is tracked for Fantasy War Tactics R.

Discord members

Fantasy War Tactics R
SoulWorker
2.8kUp 1.9%

SoulWorker currently has 2,805 Discord members; no comparable data is tracked for Fantasy War Tactics R.

Twitch viewers

Fantasy War Tactics R
SoulWorker
0Down 100%

SoulWorker currently has 0 live Twitch viewers; no comparable data is tracked for Fantasy War Tactics R.

How these estimates are made

Fantasy War Tactics R

Fantasy War Tactics R is estimated to have 16 – 8k players a day. Around 11k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

SoulWorker

SoulWorker is estimated to have 410 – 1k players a day. Around 210k – 540k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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