Head to head
EWorlds vs The Elder Scrolls Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
- PlayStation
- Xbox
- Stadia
Categories
Player activity
Smoothed estimated players over time.
EWorlds
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~120 | |
| August 2026 | ~120 | Up 18% |
| July 2026 | ~102 | — |
The Elder Scrolls Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~89.9k | Down 0.5% |
| August 2026 | ~90.3k | Up 0.6% |
| July 2026 | ~89.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- EWorlds
- 5Up 150%
- The Elder Scrolls Online
- 9.9kDown 4.5%
The Elder Scrolls Online currently has about 1981× as many peak concurrent Steam players as EWorlds — 9,906 vs 5.
Discord members
- EWorlds
- 340Down 1.4%
- The Elder Scrolls Online
- 62.5kUp 1.2%
The Elder Scrolls Online currently has about 184× as many Discord members as EWorlds — 62,502 vs 340.
Twitch viewers
- EWorlds
- 0
- The Elder Scrolls Online
- 744Down 56%
EWorlds currently has 0 live Twitch viewers, while The Elder Scrolls Online has 744.
Reddit members
- EWorlds
- —
- The Elder Scrolls Online
- 506.5kUp 0.4%
The Elder Scrolls Online currently has 506,534 subreddit members; no comparable data is tracked for EWorlds.
How these estimates are made
EWorlds
EWorlds is estimated to have 13 – 44 players a day. Around 14k – 35k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Elder Scrolls Online
The Elder Scrolls Online is estimated to have 25k – 87k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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