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Head to head

EWorlds vs The Elder Scrolls Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2024 · 2 years ago
April 2014 · 12 years ago

Daily players

13 – 44
25k – 87k

Estimated players

122Up 1.2%
89.3kDown 1.9%

Available on

  • Windows
  • Windows
  • macOS
  • PlayStation
  • Xbox
  • Stadia

Player activity

Smoothed estimated players over time.

EWorldsThe Elder Scrolls Online

EWorlds

Average monthly estimated players
MonthEstimated playersChange
September 2026~120
August 2026~120Up 18%
July 2026~102

The Elder Scrolls Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~89.9kDown 0.5%
August 2026~90.3kUp 0.6%
July 2026~89.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EWorlds
5Up 150%
The Elder Scrolls Online
9.9kDown 4.5%

The Elder Scrolls Online currently has about 1981× as many peak concurrent Steam players as EWorlds — 9,906 vs 5.

Discord members

EWorlds
340Down 1.4%
The Elder Scrolls Online
62.5kUp 1.2%

The Elder Scrolls Online currently has about 184× as many Discord members as EWorlds — 62,502 vs 340.

Twitch viewers

EWorlds
0
The Elder Scrolls Online
744Down 56%

EWorlds currently has 0 live Twitch viewers, while The Elder Scrolls Online has 744.

Reddit members

EWorlds
The Elder Scrolls Online
506.5kUp 0.4%

The Elder Scrolls Online currently has 506,534 subreddit members; no comparable data is tracked for EWorlds.

How these estimates are made

EWorlds

EWorlds is estimated to have 13 – 44 players a day. Around 14k – 35k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

The Elder Scrolls Online

The Elder Scrolls Online is estimated to have 25k – 87k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.