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Head to head

EvoWars: New Era vs Sidecar Evolution 2024

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2025 · 2 years ago
August 2024 · 2 years ago

Daily players

15 – 53
No population data

Estimated players

43.5kUp 0.1%
1.4kUp 2.2%

Available on

  • Windows
  • Windows

Perspectives

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Developers

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Publishers

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Player activity

Smoothed estimated players over time.

EvoWars: New EraSidecar Evolution 2024

EvoWars: New Era

Average monthly estimated players
MonthEstimated playersChange
October 2026~43.5kUp 0.1%
September 2026~43.4kUp 0.3%
August 2026~43.2kUp 3.9%
July 2026~41.6k—

Sidecar Evolution 2024

Average monthly estimated players
MonthEstimated playersChange
October 2026~1.4kDown 4.0%
September 2026~1.4kUp 1.8%
August 2026~1.4kDown 0.5%
July 2026~1.4k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EvoWars: New Era
5Down 29%
Sidecar Evolution 2024
0

EvoWars: New Era currently has 5 peak concurrent Steam players, while Sidecar Evolution 2024 has 0.

Discord members

EvoWars: New Era
46.1kUp 1.3%
Sidecar Evolution 2024
6.2kDown 0.8%

EvoWars: New Era currently has about 7.4× as many Discord members as Sidecar Evolution 2024 — 46,072 vs 6,248.

YouTube subscribers

EvoWars: New Era
341k
Sidecar Evolution 2024
—

EvoWars: New Era currently has 341,000 YouTube subscribers; no comparable data is tracked for Sidecar Evolution 2024.

How these estimates are made

EvoWars: New Era

EvoWars: New Era is estimated to have 15 – 53 players a day. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Sidecar Evolution 2024

Sidecar Evolution 2024 is showing no measurable concurrent players on Steam. Around 3k – 8k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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