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Head to head

EvoWars: New Era vs Serious Metal Detecting

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2025 · 2 years ago
May 2017 · 9 years ago

Daily players

15 – 53
5 – 18

Estimated players

43.5k
48Up 1.1%

Available on

  • Windows
  • Windows

Perspectives

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Player activity

Smoothed estimated players over time.

EvoWars: New EraSerious Metal Detecting

EvoWars: New Era

Average monthly estimated players
MonthEstimated playersChange
October 2026~43.4kUp 0.1%
September 2026~43.4kUp 0.3%
August 2026~43.2kUp 3.9%
July 2026~41.6k—

Serious Metal Detecting

Average monthly estimated players
MonthEstimated playersChange
October 2026~48
September 2026~48
August 2026~48Down 2.0%
July 2026~49—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EvoWars: New Era
3Down 40%
Serious Metal Detecting
0Down 100%

EvoWars: New Era currently has 3 peak concurrent Steam players, while Serious Metal Detecting has 0.

Discord members

EvoWars: New Era
46kUp 1.3%
Serious Metal Detecting
—

EvoWars: New Era currently has 46,001 Discord members; no comparable data is tracked for Serious Metal Detecting.

YouTube subscribers

EvoWars: New Era
341k
Serious Metal Detecting
—

EvoWars: New Era currently has 341,000 YouTube subscribers; no comparable data is tracked for Serious Metal Detecting.

How these estimates are made

EvoWars: New Era

EvoWars: New Era is estimated to have 15 – 53 players a day. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Serious Metal Detecting

Serious Metal Detecting is estimated to have 5 – 18 players a day. Around 15k – 38k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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