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Head to head

EvoWars: New Era vs Raid Land

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2025 · 2 years ago
May 2020 · 6 years ago

Daily players

18 – 62
No population data

Estimated players

43.4k
35.2kUp 0.1%

Available on

  • Windows
  • Browser
  • Windows
  • macOS

Perspectives

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Publishers

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Player activity

Smoothed estimated players over time.

EvoWars: New EraRaid Land

EvoWars: New Era

Average monthly estimated players
MonthEstimated playersChange
September 2026~43.4kUp 0.3%
August 2026~43.2kUp 3.9%
July 2026~41.6k—

Raid Land

Average monthly estimated players
MonthEstimated playersChange
September 2026~35.1kDown 0.2%
August 2026~35.1k
July 2026~35.2k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EvoWars: New Era
4Down 33%
Raid Land
0

EvoWars: New Era currently has 4 peak concurrent Steam players, while Raid Land has 0.

Discord members

EvoWars: New Era
45.9kUp 1.7%
Raid Land
163.6kUp 0.1%

Raid Land currently has about 3.6× as many Discord members as EvoWars: New Era — 163,635 vs 45,896.

YouTube subscribers

EvoWars: New Era
341k
Raid Land
16.4k

EvoWars: New Era currently has about 21× as many YouTube subscribers as Raid Land — 341,000 vs 16,400.

Reddit members

EvoWars: New Era
—
Raid Land
576Up 0.3%

Raid Land currently has 576 subreddit members; no comparable data is tracked for EvoWars: New Era.

How these estimates are made

EvoWars: New Era

EvoWars: New Era is estimated to have 18 – 62 players a day. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Raid Land

Raid Land is showing no measurable concurrent players on Steam. Around 21k – 55k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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