Head to head
Evolve Stage 2 vs Roach Royale

Evolve Stage 2
~3.9k daily · 900 – 12k
Last measured Nov 8, 2026

Roach Royale
~4 daily · 1 – 10
Last measured Nov 8, 2026
VerdictEvolve Stage 2 has ~975× Roach Royale's daily players (~3.9k vs ~4, as of Nov 8, 2026). Both are low-confidence estimates: read the gap as an order of magnitude.
Side by side
Values shared by both games are highlighted.
Status
Released
Est. daily players
Available on
- Windows
- Windows
Player activity
Estimated daily players (central estimate) for both games.
Monthly history: Collecting data since Nov 5, 2026. The table appears once there are two calendar months to compare.
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.
Steam concurrent players
- Evolve Stage 2
- 10
- Roach Royale
- —
Evolve Stage 2 currently has 10 peak concurrent Steam players; no comparable data is tracked for Roach Royale.
Twitch viewers
- Evolve Stage 2
- 79
- Roach Royale
- —
Evolve Stage 2 currently has 79 live Twitch viewers; no comparable data is tracked for Roach Royale.
Discord members
- Evolve Stage 2
- —
- Roach Royale
- 34
Roach Royale currently has 34 Discord members; no comparable data is tracked for Evolve Stage 2.
How these estimates are made
Evolve Stage 2
We estimate that about 3,900 people play Evolve Stage 2 on a typical day (most likely between 900 and 12,000), based on data from Nov 8, 2026. Around 440,000 accounts (between 230,000 and 1,000,000) have played it at some point. Evolve Stage 2 is on Steam, but Steam covers only part of its players, so the estimate also draws on the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
Roach Royale
We estimate that about 4 people play Roach Royale on a typical day (most likely between 1 and 10), based on data from Nov 8, 2026. Around 2,400 accounts (between 720 and 5,500) have played it at some point. Roach Royale is on Steam, but Steam covers only part of its players, so the estimate also draws on the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
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