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Head to head

Evolve Stage 2 vs Modern Combat 5: Blackout

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2016 · 10 years ago
July 2014 · 12 years ago

Daily players

30 – 110
No population data

Estimated players

4.8k
102k

Available on

  • Windows
  • Windows
  • Android
  • iOS
  • Nintendo

Developers

Player activity

Smoothed estimated players over time.

Evolve Stage 2Modern Combat 5: Blackout

Evolve Stage 2

Average monthly estimated players
MonthEstimated playersChange
September 2026~4.8k
August 2026~4.8kUp 20%
July 2026~4k

Modern Combat 5: Blackout

Average monthly estimated players
MonthEstimated playersChange
September 2026~101.9kUp 0.2%
August 2026~101.7kUp 0.2%
July 2026~101.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Evolve Stage 2
6Up 20%
Modern Combat 5: Blackout
0Down 100%

Evolve Stage 2 currently has 6 peak concurrent Steam players, while Modern Combat 5: Blackout has 0.

Twitch viewers

Evolve Stage 2
0Down 100%
Modern Combat 5: Blackout
1

Evolve Stage 2 currently has 0 live Twitch viewers, while Modern Combat 5: Blackout has 1.

YouTube subscribers

Evolve Stage 2
Modern Combat 5: Blackout
915kUp 0.3%

Modern Combat 5: Blackout currently has 915,000 YouTube subscribers; no comparable data is tracked for Evolve Stage 2.

How these estimates are made

Evolve Stage 2

Evolve Stage 2 is estimated to have 30 – 110 players a day. Around 760k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Modern Combat 5: Blackout

Modern Combat 5: Blackout is showing no measurable concurrent players on Steam. Around 120k – 310k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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