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Head to head

Evolvation vs Rec Room

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2017 · 10 years ago
June 2016 · 10 years ago

Daily players

5 – 18
310 – 1k

Estimated players

96Up 0.6%
123.4kDown 5.2%

Available on

  • Windows
  • Linux
  • Windows
  • Android
  • iOS
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

EvolvationRec Room

Evolvation

Average monthly estimated players
MonthEstimated playersChange
September 2026~96Down 1.0%
August 2026~97Up 1.0%
July 2026~96

Rec Room

Average monthly estimated players
MonthEstimated playersChange
September 2026~126.5kDown 1.3%
August 2026~128.1kDown 0.5%
July 2026~128.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Evolvation
0Down 100%
Rec Room
116Down 26%

Evolvation currently has 0 peak concurrent Steam players, while Rec Room has 116.

Discord members

Evolvation
Rec Room
195.8kUp 0.4%

Rec Room currently has 195,828 Discord members; no comparable data is tracked for Evolvation.

Reddit members

Evolvation
Rec Room
72.7kUp 0.7%

Rec Room currently has 72,660 subreddit members; no comparable data is tracked for Evolvation.

Twitch viewers

Evolvation
Rec Room
3Down 40%

Rec Room currently has 3 live Twitch viewers; no comparable data is tracked for Evolvation.

YouTube subscribers

Evolvation
Rec Room
616kUp 0.3%

Rec Room currently has 616,000 YouTube subscribers; no comparable data is tracked for Evolvation.

How these estimates are made

Evolvation

Evolvation is estimated to have 5 – 18 players a day. Around 27k – 69k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Rec Room

Rec Room is estimated to have 310 – 1k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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