Head to head
Evolits vs Realm of the Mad God
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- Browser
- Windows
- macOS
Player activity
Smoothed estimated players over time.
Evolits
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~280 | |
| August 2026 | ~280 | |
| July 2026 | ~280 | — |
Realm of the Mad God
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~36k | Up 0.8% |
| August 2026 | ~35.7k | Up 19% |
| July 2026 | ~30k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- Evolits
- 108
- Realm of the Mad God
- 93.3kUp 0.4%
Realm of the Mad God currently has about 864× as many subreddit members as Evolits — 93,315 vs 108.
YouTube subscribers
- Evolits
- 2.7k
- Realm of the Mad God
- 12.4k
Realm of the Mad God currently has about 4.6× as many YouTube subscribers as Evolits — 12,400 vs 2,690.
Steam concurrent players
- Evolits
- —
- Realm of the Mad God
- 2.2kUp 67%
Realm of the Mad God currently has 2,196 peak concurrent Steam players; no comparable data is tracked for Evolits.
Discord members
- Evolits
- —
- Realm of the Mad God
- 67.6kUp 0.9%
Realm of the Mad God currently has 67,589 Discord members; no comparable data is tracked for Evolits.
Twitch viewers
- Evolits
- —
- Realm of the Mad God
- 302Up 52%
Realm of the Mad God currently has 302 live Twitch viewers; no comparable data is tracked for Evolits.
How these estimates are made
Evolits
Evolits is estimated to have 3 – 1k players a day. Around 3k – 260k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Realm of the Mad God
Realm of the Mad God is estimated to have 6k – 19k players a day. Around 750k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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