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Head to head

Evolits vs Fallout 76

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2021 · 5 years ago
November 2018 · 8 years ago

Daily players

3 – 1k
15k – 53k

Estimated players

280
108.5kDown 2.7%

Available on

  • Windows
  • Android
  • Windows
  • PlayStation
  • Xbox

Publishers

Player activity

Smoothed estimated players over time.

EvolitsFallout 76

Evolits

Average monthly estimated players
MonthEstimated playersChange
September 2026~280
August 2026~280
July 2026~280

Fallout 76

Average monthly estimated players
MonthEstimated playersChange
September 2026~111.1kDown 1.0%
August 2026~112.3kDown 0.5%
July 2026~112.9k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Evolits
108
Fallout 76
593.8kUp 0.5%

Fallout 76 currently has about 5498× as many subreddit members as Evolits — 593,773 vs 108.

YouTube subscribers

Evolits
2.7k
Fallout 76
30.9kDown 0.3%

Fallout 76 currently has about 11× as many YouTube subscribers as Evolits — 30,900 vs 2,690.

Steam concurrent players

Evolits
Fallout 76
5.4kDown 24%

Fallout 76 currently has 5,395 peak concurrent Steam players; no comparable data is tracked for Evolits.

Discord members

Evolits
Fallout 76
106.3kUp 0.5%

Fallout 76 currently has 106,340 Discord members; no comparable data is tracked for Evolits.

Twitch viewers

Evolits
Fallout 76
445Down 16%

Fallout 76 currently has 445 live Twitch viewers; no comparable data is tracked for Evolits.

How these estimates are made

Evolits

Evolits is estimated to have 3 – 1k players a day. Around 3k – 260k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Fallout 76

Fallout 76 is estimated to have 15k – 53k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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