Head to head
Conquer Online vs Evolits

Conquer Online
~290 daily · 66 – 850
Last measured Nov 7, 2026

Evolits
~83 daily · 19 – 250
Last measured Nov 7, 2026
VerdictConquer Online has ~3.5× Evolits's daily players (~290 vs ~83, as of Nov 7, 2026). Their estimated ranges overlap, so the gap is uncertain.
Side by side
Values shared by both games are highlighted.
Status
Released
Est. daily players
Available on
- Android
- iOS
- macOS
- Windows
- Android
- Windows
Player activity
Estimated daily players (central estimate) for both games.
Monthly history: Collecting data since Nov 5, 2026. The table appears once there are two calendar months to compare.
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.
Reddit members
- Conquer Online
- 526
- Evolits
- 108
Conquer Online currently has about 4.9× as many subreddit members as Evolits — 526 vs 108.
Twitch viewers
- Conquer Online
- 7
- Evolits
- —
Conquer Online currently has 7 live Twitch viewers; no comparable data is tracked for Evolits.
YouTube subscribers
- Conquer Online
- 14.1k
- Evolits
- 2.7k
Conquer Online currently has about 5.3× as many YouTube subscribers as Evolits — 14,100 vs 2,680.
How these estimates are made
Conquer Online
We estimate that about 290 people play Conquer Online on a typical day (most likely between 66 and 850), based on data from Nov 7, 2026. Around 69,000 accounts (between 24,000 and 160,000) have played it at some point. Conquer Online publishes no Steam player data, so the estimate is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
Evolits
We estimate that about 83 people play Evolits on a typical day (most likely between 19 and 250), based on data from Nov 7, 2026. Around 31,000 accounts (between 11,000 and 71,000) have played it at some point. Evolits is on Steam, but Steam covers only part of its players, so the estimate also draws on the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
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