Head to head
Evitania Online vs Throwia

Evitania Online
~7.4k daily · 5.3k – 10k
Last measured Nov 8, 2026

Throwia
~540 daily · 130 – 1.6k
Last measured Nov 8, 2026
VerdictEvitania Online has ~14× Throwia's daily players (~7.4k vs ~540, as of Nov 8, 2026). Throwia's estimate is low confidence: read the gap as an order of magnitude.
Side by side
Values shared by both games are highlighted.
Status
Released
Est. daily players
Available on
- Android
- Windows
Developers
Publishers
Player activity
Estimated daily players (central estimate) for both games.
Monthly history: Collecting data since Nov 5, 2026. The table appears once there are two calendar months to compare.
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.
Steam concurrent players
- Evitania Online
- 1.3k
- Throwia
- —
Evitania Online currently has 1,287 peak concurrent Steam players; no comparable data is tracked for Throwia.
Discord members
- Evitania Online
- 20.9k
- Throwia
- 65.1k
Throwia currently has about 3.1× as many Discord members as Evitania Online — 65,134 vs 20,930.
Twitch viewers
- Evitania Online
- 17
- Throwia
- —
Evitania Online currently has 17 live Twitch viewers; no comparable data is tracked for Throwia.
How these estimates are made
Evitania Online
We estimate that about 7,400 people play Evitania Online on a typical day (most likely between 5,300 and 10,000), based on data from Nov 8, 2026. Around 150,000 accounts (between 51,000 and 340,000) have played it at some point. It is anchored on Steam’s official concurrent-player count, converted to daily players, so players on other launchers or consoles may not be fully counted. Confidence: medium — Steam covers part of the player base, or several community signals agree.
Throwia
We estimate that about 540 people play Throwia on a typical day (most likely between 130 and 1,600), based on data from Nov 8, 2026. Around 99,000 accounts (between 34,000 and 230,000) have played it at some point. Throwia is on Steam, but Steam covers only part of its players, so the estimate also draws on the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
