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Head to head

Evitania Online vs Rush: Run Up Super High

VerdictEvitania Online has ~1460× Rush: Run Up Super High's daily players (~7.3k vs ~5, as of Nov 7, 2026).

Side by side

Values shared by both games are highlighted.

Status

Released
Released

Released

April 2024 · 3 years ago
August 2023 · 3 years ago

Est. daily players

~7.3k5.2k – 10kMedium confidence · Last measured Nov 7, 2026
~53 – 7Medium confidence · Last measured Nov 7, 2026

Available on

  • Android
  • Windows
  • Windows

Perspectives

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Developers

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Publishers

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Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.

Steam concurrent players

Evitania Online
1.3k
Rush: Run Up Super High
1

Evitania Online currently has about 1317× as many peak concurrent Steam players as Rush: Run Up Super High — 1,317 vs 1.

Discord members

Evitania Online
20.9k
Rush: Run Up Super High
—

Evitania Online currently has 20,934 Discord members; no comparable data is tracked for Rush: Run Up Super High.

Twitch viewers

Evitania Online
12
Rush: Run Up Super High
—

Evitania Online currently has 12 live Twitch viewers; no comparable data is tracked for Rush: Run Up Super High.

How these estimates are made

Evitania Online

We estimate that about 7,300 people play Evitania Online on a typical day (most likely between 5,200 and 10,000), based on data from Nov 7, 2026. Around 140,000 accounts (between 48,000 and 320,000) have played it at some point. It is anchored on Steam’s official concurrent-player count, converted to daily players, so players on other launchers or consoles may not be fully counted. Confidence: medium — Steam covers part of the player base, or several community signals agree.

Rush: Run Up Super High

We estimate that about 5 people play Rush: Run Up Super High on a typical day (most likely between 3 and 7), based on data from Nov 7, 2026. Around 3,500 accounts (between 2,700 and 4,400) have played it at some point. It is anchored on Steam’s official concurrent-player count, converted to daily players, so players on other launchers or consoles may not be fully counted. Confidence: medium — Steam covers part of the player base, or several community signals agree.

How we estimate

Compare two other games