Head to head
Evitania Online vs Rush: Run Up Super High

Evitania Online
~7.3k daily · 5.2k – 10k
Last measured Nov 7, 2026

Rush: Run Up Super High
~5 daily · 3 – 7
Last measured Nov 7, 2026
VerdictEvitania Online has ~1460× Rush: Run Up Super High's daily players (~7.3k vs ~5, as of Nov 7, 2026).
Side by side
Values shared by both games are highlighted.
Status
Released
Est. daily players
Available on
- Android
- Windows
- Windows
Developers
Publishers
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.
Steam concurrent players
- Evitania Online
- 1.3k
- Rush: Run Up Super High
- 1
Evitania Online currently has about 1317× as many peak concurrent Steam players as Rush: Run Up Super High — 1,317 vs 1.
Discord members
- Evitania Online
- 20.9k
- Rush: Run Up Super High
- —
Evitania Online currently has 20,934 Discord members; no comparable data is tracked for Rush: Run Up Super High.
Twitch viewers
- Evitania Online
- 12
- Rush: Run Up Super High
- —
Evitania Online currently has 12 live Twitch viewers; no comparable data is tracked for Rush: Run Up Super High.
How these estimates are made
Evitania Online
We estimate that about 7,300 people play Evitania Online on a typical day (most likely between 5,200 and 10,000), based on data from Nov 7, 2026. Around 140,000 accounts (between 48,000 and 320,000) have played it at some point. It is anchored on Steam’s official concurrent-player count, converted to daily players, so players on other launchers or consoles may not be fully counted. Confidence: medium — Steam covers part of the player base, or several community signals agree.
Rush: Run Up Super High
We estimate that about 5 people play Rush: Run Up Super High on a typical day (most likely between 3 and 7), based on data from Nov 7, 2026. Around 3,500 accounts (between 2,700 and 4,400) have played it at some point. It is anchored on Steam’s official concurrent-player count, converted to daily players, so players on other launchers or consoles may not be fully counted. Confidence: medium — Steam covers part of the player base, or several community signals agree.
