Head to head
Evil Lands vs Trove
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Android
- iOS
- Windows
- macOS
- PlayStation
- Xbox
- Nintendo
Categories
Player activity
Smoothed estimated players over time.
Evil Lands
| Month | Estimated players | Change |
|---|---|---|
| November 2026 | ~975 | |
| October 2026 | ~975 | Up 0.3% |
| September 2026 | ~972 | Up 0.4% |
| August 2026 | ~968 | Up 0.2% |
| July 2026 | ~966 | — |
Trove
| Month | Estimated players | Change |
|---|---|---|
| November 2026 | ~33.7k | Up 1.9% |
| October 2026 | ~33k | Up 1.9% |
| September 2026 | ~32.4k | Up 0.4% |
| August 2026 | ~32.3k | Up 1.5% |
| July 2026 | ~31.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- Evil Lands
- 0Down 100%
- Trove
- 7Down 22%
Evil Lands currently has 0 live Twitch viewers, while Trove has 7.
Steam concurrent players
- Evil Lands
- —
- Trove
- 369Down 40%
Trove currently has 369 peak concurrent Steam players; no comparable data is tracked for Evil Lands.
Discord members
- Evil Lands
- —
- Trove
- 39.9kDown 1.0%
Trove currently has 39,915 Discord members; no comparable data is tracked for Evil Lands.
Reddit members
- Evil Lands
- —
- Trove
- 49.4kUp 0.2%
Trove currently has 49,395 subreddit members; no comparable data is tracked for Evil Lands.
YouTube subscribers
- Evil Lands
- —
- Trove
- 68.8kUp 7.5%
Trove currently has 68,800 YouTube subscribers; no comparable data is tracked for Evil Lands.
How these estimates are made
Evil Lands
Evil Lands is estimated to have 16 – 7k players a day. Around 9k – 910k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Trove
Trove is estimated to have 1k – 5k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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