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Head to head

Evil Lands vs Trove

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2019 · 7 years ago
July 2015 · 11 years ago

Daily players

16 – 7k
1k – 5k

Estimated players

975
33.8kUp 0.8%

Available on

  • Android
  • iOS
  • Windows
  • macOS
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

Evil LandsTrove

Evil Lands

Average monthly estimated players
MonthEstimated playersChange
November 2026~975
October 2026~975Up 0.3%
September 2026~972Up 0.4%
August 2026~968Up 0.2%
July 2026~966—

Trove

Average monthly estimated players
MonthEstimated playersChange
November 2026~33.7kUp 1.9%
October 2026~33kUp 1.9%
September 2026~32.4kUp 0.4%
August 2026~32.3kUp 1.5%
July 2026~31.8k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Evil Lands
0Down 100%
Trove
7Down 22%

Evil Lands currently has 0 live Twitch viewers, while Trove has 7.

Steam concurrent players

Evil Lands
—
Trove
369Down 40%

Trove currently has 369 peak concurrent Steam players; no comparable data is tracked for Evil Lands.

Discord members

Evil Lands
—
Trove
39.9kDown 1.0%

Trove currently has 39,915 Discord members; no comparable data is tracked for Evil Lands.

Reddit members

Evil Lands
—
Trove
49.4kUp 0.2%

Trove currently has 49,395 subreddit members; no comparable data is tracked for Evil Lands.

YouTube subscribers

Evil Lands
—
Trove
68.8kUp 7.5%

Trove currently has 68,800 YouTube subscribers; no comparable data is tracked for Evil Lands.

How these estimates are made

Evil Lands

Evil Lands is estimated to have 16 – 7k players a day. Around 9k – 910k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Trove

Trove is estimated to have 1k – 5k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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