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Head to head

Evil Lands vs Strinova

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2019 · 7 years ago
August 2023 · 3 years ago

Daily players

58 – 27k
7k – 24k

Estimated players

972
52.1kDown 1.7%

Available on

  • Android
  • iOS
  • Windows
  • PlayStation

Player activity

Smoothed estimated players over time.

Evil LandsStrinova

Evil Lands

Average monthly estimated players
MonthEstimated playersChange
September 2026~972Up 0.4%
August 2026~968Up 0.2%
July 2026~966

Strinova

Average monthly estimated players
MonthEstimated playersChange
September 2026~52.4kUp 1.5%
August 2026~51.6kUp 1.2%
July 2026~50.9k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Evil Lands
0Down 100%
Strinova
311Down 21%

Evil Lands currently has 0 live Twitch viewers, while Strinova has 311.

Steam concurrent players

Evil Lands
Strinova
2.6kDown 19%

Strinova currently has 2,556 peak concurrent Steam players; no comparable data is tracked for Evil Lands.

Discord members

Evil Lands
Strinova
145.5k

Strinova currently has 145,533 Discord members; no comparable data is tracked for Evil Lands.

Reddit members

Evil Lands
Strinova
16.1kUp 0.9%

Strinova currently has 16,111 subreddit members; no comparable data is tracked for Evil Lands.

YouTube subscribers

Evil Lands
Strinova
26.8kUp 0.8%

Strinova currently has 26,800 YouTube subscribers; no comparable data is tracked for Evil Lands.

How these estimates are made

Evil Lands

Evil Lands is estimated to have 58 – 27k players a day. Around 12k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Strinova

Strinova is estimated to have 7k – 24k players a day. Around 520k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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