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Head to head

Evil Lands vs Palworld

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2019 · 7 years ago
July 2026 · 2 months ago

Daily players

58 – 27k
190k – 660k

Estimated players

972
333.5kDown 2.6%

Available on

  • Android
  • iOS
  • Windows
  • Xbox
  • macOS
  • PlayStation

Player activity

Smoothed estimated players over time.

Evil LandsPalworld

Evil Lands

Average monthly estimated players
MonthEstimated playersChange
September 2026~972Up 0.4%
August 2026~968Up 0.2%
July 2026~966

Palworld

Average monthly estimated players
MonthEstimated playersChange
September 2026~357.3kDown 20%
August 2026~446.2kDown 7.6%
July 2026~483.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Evil Lands
0Down 100%
Palworld
1.5kDown 87%

Evil Lands currently has 0 live Twitch viewers, while Palworld has 1,463.

Steam concurrent players

Evil Lands
Palworld
52.4kDown 78%

Palworld currently has 52,356 peak concurrent Steam players; no comparable data is tracked for Evil Lands.

Discord members

Evil Lands
Palworld
316.7kUp 0.6%

Palworld currently has 316,700 Discord members; no comparable data is tracked for Evil Lands.

Reddit members

Evil Lands
Palworld
900.9kUp 2.1%

Palworld currently has 900,899 subreddit members; no comparable data is tracked for Evil Lands.

YouTube subscribers

Evil Lands
Palworld
613kUp 0.7%

Palworld currently has 613,000 YouTube subscribers; no comparable data is tracked for Evil Lands.

How these estimates are made

Evil Lands

Evil Lands is estimated to have 58 – 27k players a day. Around 12k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Palworld

Palworld is estimated to have 190k – 660k players a day. Around 5m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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