Head to head
EverQuest II vs Unturned
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
- Linux
- PlayStation
- Xbox
- Nintendo
Player activity
Smoothed estimated players over time.
EverQuest II
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~2k | Up 0.3% |
| August 2026 | ~2k | Up 13% |
| July 2026 | ~1.8k | — |
Unturned
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~82.3k | Down 1.0% |
| August 2026 | ~83.1k | Up 1.2% |
| July 2026 | ~82.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- EverQuest II
- 161Down 23%
- Unturned
- 10.1kDown 39%
Unturned currently has about 63× as many peak concurrent Steam players as EverQuest II — 10,145 vs 161.
Reddit members
- EverQuest II
- 9.4kUp 0.8%
- Unturned
- 55kUp 0.3%
Unturned currently has about 5.9× as many subreddit members as EverQuest II — 55,029 vs 9,384.
Twitch viewers
- EverQuest II
- 20Down 4.8%
- Unturned
- 5Down 58%
EverQuest II currently has about 4× as many live Twitch viewers as Unturned — 20 vs 5.
YouTube subscribers
- EverQuest II
- 6.4k
- Unturned
- 23.4k
Unturned currently has about 3.7× as many YouTube subscribers as EverQuest II — 23,400 vs 6,400.
Discord members
- EverQuest II
- —
- Unturned
- 37.2kUp 0.4%
Unturned currently has 37,226 Discord members; no comparable data is tracked for EverQuest II.
How these estimates are made
EverQuest II
EverQuest II is estimated to have 510 – 2k players a day. Around 70k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Unturned
Unturned is estimated to have 38k – 140k players a day. Around 6m – 16m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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