Head to head
EverQuest II vs Transformice
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Browser
- Windows
- macOS
- Linux
Player activity
Smoothed estimated players over time.
EverQuest II
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~2k | Up 13% |
| July 2026 | ~1.8k | — |
Transformice
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~35.4k | Down 0.4% |
| July 2026 | ~35.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- EverQuest II
- 246Up 7.4%
- Transformice
- 815Down 37%
Transformice currently has about 3.3× as many peak concurrent Steam players as EverQuest II — 815 vs 246.
Reddit members
- EverQuest II
- 9.3kUp 0.9%
- Transformice
- 3.7kUp 2.1%
EverQuest II currently has about 2.6× as many subreddit members as Transformice — 9,341 vs 3,653.
Twitch viewers
- EverQuest II
- 35Down 30%
- Transformice
- 13Down 7.1%
EverQuest II currently has about 2.7× as many live Twitch viewers as Transformice — 35 vs 13.
YouTube subscribers
- EverQuest II
- 6.4kUp 0.2%
- Transformice
- —
EverQuest II currently has 6,400 YouTube subscribers; no comparable data is tracked for Transformice.
Discord members
- EverQuest II
- —
- Transformice
- 143.6kUp 0.6%
Transformice currently has 143,571 Discord members; no comparable data is tracked for EverQuest II.
How these estimates are made
EverQuest II
EverQuest II is estimated to have 690 – 2k players a day. Around 70k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Transformice
Transformice is estimated to have 3k – 11k players a day. Around 490k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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