Head to head
EverQuest II vs Temtem
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
- Xbox
- Nintendo
Player activity
Smoothed estimated players over time.
EverQuest II
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~2k | Up 0.3% |
| August 2026 | ~2k | Up 13% |
| July 2026 | ~1.8k | — |
Temtem
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~34.5k | Up 0.5% |
| August 2026 | ~34.3k | Down 1.0% |
| July 2026 | ~34.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- EverQuest II
- 161Down 23%
- Temtem
- 97Down 21%
EverQuest II currently has about 1.7× as many peak concurrent Steam players as Temtem — 161 vs 97.
Reddit members
- EverQuest II
- 9.4kUp 0.8%
- Temtem
- 53.3kUp 0.1%
Temtem currently has about 5.7× as many subreddit members as EverQuest II — 53,291 vs 9,384.
Twitch viewers
- EverQuest II
- 20Down 4.8%
- Temtem
- 6Down 67%
EverQuest II currently has about 3.3× as many live Twitch viewers as Temtem — 20 vs 6.
YouTube subscribers
- EverQuest II
- 6.4k
- Temtem
- 6.6kUp 0.9%
EverQuest II and Temtem are nearly even on YouTube subscribers — 6,400 vs 6,580.
Discord members
- EverQuest II
- —
- Temtem
- 76.3kDown 0.4%
Temtem currently has 76,334 Discord members; no comparable data is tracked for EverQuest II.
How these estimates are made
EverQuest II
EverQuest II is estimated to have 510 – 2k players a day. Around 70k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Temtem
Temtem is estimated to have 350 – 1k players a day. Around 640k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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