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Head to head

EverQuest II vs Temtem

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2004 · 22 years ago
September 2022 · 4 years ago

Daily players

510 – 2k
350 – 1k

Estimated players

2kDown 1.6%
32.3kDown 1.9%

Available on

  • Windows
  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

EverQuest IITemtem

EverQuest II

Average monthly estimated players
MonthEstimated playersChange
September 2026~2kUp 0.3%
August 2026~2kUp 13%
July 2026~1.8k

Temtem

Average monthly estimated players
MonthEstimated playersChange
September 2026~34.5kUp 0.5%
August 2026~34.3kDown 1.0%
July 2026~34.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EverQuest II
161Down 23%
Temtem
97Down 21%

EverQuest II currently has about 1.7× as many peak concurrent Steam players as Temtem — 161 vs 97.

Reddit members

EverQuest II
9.4kUp 0.8%
Temtem
53.3kUp 0.1%

Temtem currently has about 5.7× as many subreddit members as EverQuest II — 53,291 vs 9,384.

Twitch viewers

EverQuest II
20Down 4.8%
Temtem
6Down 67%

EverQuest II currently has about 3.3× as many live Twitch viewers as Temtem — 20 vs 6.

YouTube subscribers

EverQuest II
6.4k
Temtem
6.6kUp 0.9%

EverQuest II and Temtem are nearly even on YouTube subscribers — 6,400 vs 6,580.

Discord members

EverQuest II
Temtem
76.3kDown 0.4%

Temtem currently has 76,334 Discord members; no comparable data is tracked for EverQuest II.

How these estimates are made

EverQuest II

EverQuest II is estimated to have 510 – 2k players a day. Around 70k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Temtem

Temtem is estimated to have 350 – 1k players a day. Around 640k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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