Head to head
EverQuest II vs SpiritVale
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
EverQuest II
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~2k | Up 13% |
| July 2026 | ~1.8k | — |
SpiritVale
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~30.8k | Up 25% |
| July 2026 | ~24.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- EverQuest II
- 246Up 7.4%
- SpiritVale
- 13.5kDown 7.1%
SpiritVale currently has about 55× as many peak concurrent Steam players as EverQuest II — 13,521 vs 246.
Reddit members
- EverQuest II
- 9.3kUp 0.9%
- SpiritVale
- 3.4kUp 13%
EverQuest II currently has about 2.7× as many subreddit members as SpiritVale — 9,341 vs 3,415.
Twitch viewers
- EverQuest II
- 35Down 30%
- SpiritVale
- 107Down 63%
SpiritVale currently has about 3.1× as many live Twitch viewers as EverQuest II — 107 vs 35.
YouTube subscribers
- EverQuest II
- 6.4kUp 0.2%
- SpiritVale
- 4.8kUp 3.0%
EverQuest II currently has about 1.3× as many YouTube subscribers as SpiritVale — 6,400 vs 4,810.
Discord members
- EverQuest II
- —
- SpiritVale
- 67.8kUp 11%
SpiritVale currently has 67,811 Discord members; no comparable data is tracked for EverQuest II.
How these estimates are made
EverQuest II
EverQuest II is estimated to have 690 – 2k players a day. Around 70k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
SpiritVale
SpiritVale is estimated to have 34k – 120k players a day. Around 110k – 280k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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