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Head to head

EverQuest II vs SpiritVale

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2004 · 22 years ago
July 2026 · 2 months ago

Daily players

690 – 2k
34k – 120k

Estimated players

2kUp 1.2%
30.5kDown 0.7%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

EverQuest IISpiritVale

EverQuest II

Average monthly estimated players
MonthEstimated playersChange
August 2026~2kUp 13%
July 2026~1.8k

SpiritVale

Average monthly estimated players
MonthEstimated playersChange
August 2026~30.8kUp 25%
July 2026~24.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EverQuest II
246Up 7.4%
SpiritVale
13.5kDown 7.1%

SpiritVale currently has about 55× as many peak concurrent Steam players as EverQuest II — 13,521 vs 246.

Reddit members

EverQuest II
9.3kUp 0.9%
SpiritVale
3.4kUp 13%

EverQuest II currently has about 2.7× as many subreddit members as SpiritVale — 9,341 vs 3,415.

Twitch viewers

EverQuest II
35Down 30%
SpiritVale
107Down 63%

SpiritVale currently has about 3.1× as many live Twitch viewers as EverQuest II — 107 vs 35.

YouTube subscribers

EverQuest II
6.4kUp 0.2%
SpiritVale
4.8kUp 3.0%

EverQuest II currently has about 1.3× as many YouTube subscribers as SpiritVale — 6,400 vs 4,810.

Discord members

EverQuest II
SpiritVale
67.8kUp 11%

SpiritVale currently has 67,811 Discord members; no comparable data is tracked for EverQuest II.

How these estimates are made

EverQuest II

EverQuest II is estimated to have 690 – 2k players a day. Around 70k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

SpiritVale

SpiritVale is estimated to have 34k – 120k players a day. Around 110k – 280k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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