Head to head
EverQuest II vs Rise of Kingdoms
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
EverQuest II
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~2k | Up 13% |
| July 2026 | ~1.8k | — |
Rise of Kingdoms
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~48.7k | Up 0.5% |
| July 2026 | ~48.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- EverQuest II
- 246Up 7.4%
- Rise of Kingdoms
- —
EverQuest II currently has 246 peak concurrent Steam players; no comparable data is tracked for Rise of Kingdoms.
Reddit members
- EverQuest II
- 9.3kUp 0.9%
- Rise of Kingdoms
- —
EverQuest II currently has 9,341 subreddit members; no comparable data is tracked for Rise of Kingdoms.
Twitch viewers
- EverQuest II
- 35Down 30%
- Rise of Kingdoms
- 2Down 89%
EverQuest II currently has about 18× as many live Twitch viewers as Rise of Kingdoms — 35 vs 2.
YouTube subscribers
- EverQuest II
- 6.4kUp 0.2%
- Rise of Kingdoms
- 395kUp 1.0%
Rise of Kingdoms currently has about 62× as many YouTube subscribers as EverQuest II — 395,000 vs 6,400.
How these estimates are made
EverQuest II
EverQuest II is estimated to have 690 – 2k players a day. Around 70k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Rise of Kingdoms
Rise of Kingdoms is estimated to have 110 – 52k players a day. Around 32k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
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