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EverQuest II vs Rise of Kingdoms

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2004 · 22 years ago
September 2018 · 8 years ago

Daily players

690 – 2k
110 – 52k

Estimated players

2kUp 1.2%
48.9kUp 0.2%

Available on

  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

EverQuest IIRise of Kingdoms

EverQuest II

Average monthly estimated players
MonthEstimated playersChange
August 2026~2kUp 13%
July 2026~1.8k

Rise of Kingdoms

Average monthly estimated players
MonthEstimated playersChange
August 2026~48.7kUp 0.5%
July 2026~48.4k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EverQuest II
246Up 7.4%
Rise of Kingdoms

EverQuest II currently has 246 peak concurrent Steam players; no comparable data is tracked for Rise of Kingdoms.

Reddit members

EverQuest II
9.3kUp 0.9%
Rise of Kingdoms

EverQuest II currently has 9,341 subreddit members; no comparable data is tracked for Rise of Kingdoms.

Twitch viewers

EverQuest II
35Down 30%
Rise of Kingdoms
2Down 89%

EverQuest II currently has about 18× as many live Twitch viewers as Rise of Kingdoms — 35 vs 2.

YouTube subscribers

EverQuest II
6.4kUp 0.2%
Rise of Kingdoms
395kUp 1.0%

Rise of Kingdoms currently has about 62× as many YouTube subscribers as EverQuest II — 395,000 vs 6,400.

How these estimates are made

EverQuest II

EverQuest II is estimated to have 690 – 2k players a day. Around 70k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Rise of Kingdoms

Rise of Kingdoms is estimated to have 110 – 52k players a day. Around 32k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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From the same developers or publishers.