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Head to head

EverQuest II vs iRacing

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2004 · 22 years ago
August 2008 · 18 years ago

Daily players

490 – 2k
2k – 8k

Estimated players

2kDown 0.3%
55.2kUp 0.3%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

EverQuest IIiRacing

EverQuest II

Average monthly estimated players
MonthEstimated playersChange
October 2026~2kDown 0.9%
September 2026~2kUp 0.2%
August 2026~2kUp 13%
July 2026~1.8k—

iRacing

Average monthly estimated players
MonthEstimated playersChange
October 2026~55.1kDown 0.1%
September 2026~55.2kUp 1.1%
August 2026~54.6k
July 2026~54.6k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EverQuest II
184Down 20%
iRacing
554Down 19%

iRacing currently has about 3× as many peak concurrent Steam players as EverQuest II — 554 vs 184.

Reddit members

EverQuest II
9.4kUp 0.6%
iRacing
246.4kUp 0.8%

iRacing currently has about 26× as many subreddit members as EverQuest II — 246,388 vs 9,425.

Twitch viewers

EverQuest II
9Down 79%
iRacing
692Down 83%

iRacing currently has about 77× as many live Twitch viewers as EverQuest II — 692 vs 9.

YouTube subscribers

EverQuest II
6.4k
iRacing
288kUp 0.3%

iRacing currently has about 45× as many YouTube subscribers as EverQuest II — 288,000 vs 6,400.

How these estimates are made

EverQuest II

EverQuest II is estimated to have 490 – 2k players a day. Around 71k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

iRacing

iRacing is estimated to have 2k – 8k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.