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Head to head

Eve Online vs Vampir

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2003 · 23 years ago
August 2025 · 1 year ago

Daily players

13k – 45k
24 – 11k

Estimated players

66.1kDown 1.4%
4.5kDown 0.4%

Available on

  • Windows
  • macOS
  • Linux
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Eve OnlineVampir

Eve Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~66.7kUp 0.5%
July 2026~66.4k

Vampir

Average monthly estimated players
MonthEstimated playersChange
August 2026~4.5k
July 2026~4.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Eve Online
5.3kDown 3.3%
Vampir

Eve Online currently has 5,339 peak concurrent Steam players; no comparable data is tracked for Vampir.

Discord members

Eve Online
50.2kUp 0.3%
Vampir

Eve Online currently has 50,247 Discord members; no comparable data is tracked for Vampir.

Reddit members

Eve Online
221.4kUp 0.2%
Vampir

Eve Online currently has 221,439 subreddit members; no comparable data is tracked for Vampir.

Twitch viewers

Eve Online
1.3kDown 32%
Vampir
4Down 100%

Eve Online currently has about 328× as many live Twitch viewers as Vampir — 1,310 vs 4.

YouTube subscribers

Eve Online
227kUp 0.4%
Vampir
44.9kDown 0.9%

Eve Online currently has about 5.1× as many YouTube subscribers as Vampir — 227,000 vs 44,900.

How these estimates are made

Eve Online

Eve Online is estimated to have 13k – 45k players a day. Around 640k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Vampir

Vampir is estimated to have 24 – 11k players a day. Around 16k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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From the same developers or publishers.