Head to head
Eve Online vs Runes of Legend
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Windows
Player activity
Smoothed estimated players over time.
Eve Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~68.2k | Up 2.0% |
| August 2026 | ~66.8k | Up 0.7% |
| July 2026 | ~66.4k | — |
Runes of Legend
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~4.4k | Up 1.3% |
| August 2026 | ~4.3k | Up 0.4% |
| July 2026 | ~4.3k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Eve Online
- 3.6kDown 24%
- Runes of Legend
- —
Eve Online currently has 3,582 peak concurrent Steam players; no comparable data is tracked for Runes of Legend.
Discord members
- Eve Online
- 51.3kUp 2.2%
- Runes of Legend
- 19.5kUp 0.7%
Eve Online currently has about 2.6× as many Discord members as Runes of Legend — 51,326 vs 19,511.
Reddit members
- Eve Online
- 222.7kUp 0.6%
- Runes of Legend
- —
Eve Online currently has 222,720 subreddit members; no comparable data is tracked for Runes of Legend.
Twitch viewers
- Eve Online
- 597Down 68%
- Runes of Legend
- —
Eve Online currently has 597 live Twitch viewers; no comparable data is tracked for Runes of Legend.
YouTube subscribers
- Eve Online
- 230kUp 1.8%
- Runes of Legend
- —
Eve Online currently has 230,000 YouTube subscribers; no comparable data is tracked for Runes of Legend.
How these estimates are made
Eve Online
Eve Online is estimated to have 12k – 42k players a day. Around 640k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Runes of Legend
Runes of Legend is showing no measurable concurrent players on Steam. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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