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Head to head

Eve Online vs Raven II

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2003 · 23 years ago
May 2024 · 2 years ago

Daily players

13k – 45k
12 – 6k

Estimated players

66.1kDown 1.4%
114Up 2.3%

Available on

  • Windows
  • macOS
  • Linux
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Eve OnlineRaven II

Eve Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~66.7kUp 0.5%
July 2026~66.4k

Raven II

Average monthly estimated players
MonthEstimated playersChange
August 2026~114Up 0.9%
July 2026~113

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Eve Online
5.3kDown 4.1%
Raven II

Eve Online currently has 5,295 peak concurrent Steam players; no comparable data is tracked for Raven II.

Discord members

Eve Online
50.2kUp 0.3%
Raven II

Eve Online currently has 50,247 Discord members; no comparable data is tracked for Raven II.

Reddit members

Eve Online
221.4kUp 0.1%
Raven II

Eve Online currently has 221,428 subreddit members; no comparable data is tracked for Raven II.

Twitch viewers

Eve Online
1.3kDown 32%
Raven II
6Up 100%

Eve Online currently has about 218× as many live Twitch viewers as Raven II — 1,310 vs 6.

YouTube subscribers

Eve Online
227kUp 0.4%
Raven II
994

Eve Online currently has about 228× as many YouTube subscribers as Raven II — 227,000 vs 994.

How these estimates are made

Eve Online

Eve Online is estimated to have 13k – 45k players a day. Around 640k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Raven II

Raven II is estimated to have 12 – 6k players a day. Around 6k – 570k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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From the same developers or publishers.