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Head to head

Evaverse vs Rec Room

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2021 · 5 years ago
June 2016 · 10 years ago

Daily players

No population data
280 – 990

Estimated players

213Up 35%
128.8kDown 0.5%

Available on

  • Windows
  • macOS
  • Windows
  • Android
  • iOS
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

EvaverseRec Room

Evaverse

Average monthly estimated players
MonthEstimated playersChange
August 2026~166Up 52%
July 2026~109

Rec Room

Average monthly estimated players
MonthEstimated playersChange
August 2026~127.9kDown 0.6%
July 2026~128.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Evaverse
0
Rec Room
89Down 55%

Evaverse currently has 0 peak concurrent Steam players, while Rec Room has 89.

Discord members

Evaverse
436Up 167%
Rec Room
195.2kUp 0.5%

Rec Room currently has about 448× as many Discord members as Evaverse — 195,245 vs 436.

Reddit members

Evaverse
416
Rec Room
72.3kUp 0.8%

Rec Room currently has about 174× as many subreddit members as Evaverse — 72,335 vs 416.

YouTube subscribers

Evaverse
162Up 0.6%
Rec Room
615kUp 0.3%

Rec Room currently has about 3796× as many YouTube subscribers as Evaverse — 615,000 vs 162.

Twitch viewers

Evaverse
Rec Room
0Down 100%

Rec Room currently has 0 live Twitch viewers; no comparable data is tracked for Evaverse.

How these estimates are made

Evaverse

Evaverse is showing no measurable concurrent players on Steam. Around 5k – 12k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Rec Room

Rec Room is estimated to have 280 – 990 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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