Head to head
Ev.io vs Old School RuneScape
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- macOS
- Android
- iOS
Player activity
Smoothed estimated players over time.
Ev.io
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~4.2k | Up 0.7% |
| August 2026 | ~4.1k | Up 0.5% |
| July 2026 | ~4.1k | — |
Old School RuneScape
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~261k | Up 0.8% |
| August 2026 | ~259k | Up 17% |
| July 2026 | ~220.9k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Ev.io
- 11.8kDown 0.5%
- Old School RuneScape
- 275kUp 0.9%
Old School RuneScape currently has about 23× as many Discord members as Ev.io — 275,034 vs 11,782.
Reddit members
- Ev.io
- 1k
- Old School RuneScape
- 1.4mUp 0.9%
Old School RuneScape currently has about 1364× as many subreddit members as Ev.io — 1,395,282 vs 1,023.
YouTube subscribers
- Ev.io
- 13.2k
- Old School RuneScape
- 265kUp 0.8%
Old School RuneScape currently has about 20× as many YouTube subscribers as Ev.io — 265,000 vs 13,200.
Steam concurrent players
- Ev.io
- —
- Old School RuneScape
- 1.5kDown 4.7%
Old School RuneScape currently has 1,476 peak concurrent Steam players; no comparable data is tracked for Ev.io.
Twitch viewers
- Ev.io
- —
- Old School RuneScape
- 6.2kDown 46%
Old School RuneScape currently has 6,180 live Twitch viewers; no comparable data is tracked for Ev.io.
How these estimates are made
Ev.io
Ev.io is estimated to have 10 – 5k players a day. Around 6k – 630k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Old School RuneScape
Old School RuneScape is estimated to have 4k – 14k players a day. Around 370k – 950k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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