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Head to head

Etherscape vs Rec Room

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
June 2016 · 10 years ago

Daily players

No population data
88 – 310

Estimated players

324Down 4.5%
129.1kDown 0.8%

Available on

  • Windows
  • Windows
  • Android
  • iOS
  • PlayStation
  • Xbox
  • Nintendo

Developers

Publishers

Player activity

Smoothed estimated players over time.

EtherscapeRec Room

Etherscape

Average monthly estimated players
MonthEstimated playersChange
August 2026~330Up 0.6%
July 2026~328

Rec Room

Average monthly estimated players
MonthEstimated playersChange
August 2026~129.1kUp 0.3%
July 2026~128.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Etherscape
1.4kDown 0.6%
Rec Room
195kUp 0.2%

Rec Room currently has about 142× as many Discord members as Etherscape — 194,993 vs 1,369.

Steam concurrent players

Etherscape
Rec Room
25Down 87%

Rec Room currently has 25 peak concurrent Steam players; no comparable data is tracked for Etherscape.

Reddit members

Etherscape
Rec Room
72kUp 0.2%

Rec Room currently has 72,003 subreddit members; no comparable data is tracked for Etherscape.

Twitch viewers

Etherscape
Rec Room
0Down 100%

Rec Room currently has 0 live Twitch viewers; no comparable data is tracked for Etherscape.

YouTube subscribers

Etherscape
Rec Room
614kUp 0.2%

Rec Room currently has 614,000 YouTube subscribers; no comparable data is tracked for Etherscape.

How these estimates are made

Etherscape

Etherscape is estimated to have 2 – 750 players a day. Around 1k – 140k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Rec Room

Rec Room is estimated to have 88 – 310 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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