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Head to head

Eternal Tree vs Stumble Guys

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2025 · 2 years ago
September 2020 · 6 years ago

Daily players

160 – 570
8k – 30k

Estimated players

81Down 3.7%
469kUp 0.3%

Available on

  • Windows
  • Windows
  • Android
  • iOS
  • Xbox
  • PlayStation
  • Nintendo

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

Eternal TreeStumble Guys

Eternal Tree

Average monthly estimated players
MonthEstimated playersChange
August 2026~81Up 23%
July 2026~66

Stumble Guys

Average monthly estimated players
MonthEstimated playersChange
August 2026~468.2k
July 2026~468k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Eternal Tree
66Up 16%
Stumble Guys
3.6k

Stumble Guys currently has about 54× as many peak concurrent Steam players as Eternal Tree — 3,560 vs 66.

Discord members

Eternal Tree
58Down 3.3%
Stumble Guys
778.6k

Stumble Guys currently has about 13424× as many Discord members as Eternal Tree — 778,594 vs 58.

Twitch viewers

Eternal Tree
Stumble Guys
118Up 40%

Stumble Guys currently has 118 live Twitch viewers; no comparable data is tracked for Eternal Tree.

YouTube subscribers

Eternal Tree
Stumble Guys
2.9mUp 0.3%

Stumble Guys currently has 2,920,000 YouTube subscribers; no comparable data is tracked for Eternal Tree.

How these estimates are made

Eternal Tree

Eternal Tree is estimated to have 160 – 570 players a day. Around 11k – 27k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Stumble Guys

Stumble Guys is estimated to have 8k – 30k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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