Head to head
Eternal Tombs vs Mortal Online

Eternal Tombs
~91 daily · 21 – 270
Last measured Nov 10, 2026

Mortal Online
~610 daily · 140 – 1.8k
Last measured Nov 10, 2026
VerdictMortal Online has ~6.7× Eternal Tombs's daily players (~610 vs ~91, as of Nov 10, 2026). Their estimated ranges overlap, so the gap is uncertain.
Side by side
Values shared by both games are highlighted.
Status
Released
Est. daily players
Available on
- Windows
- Windows
Player activity
Estimated daily players (central estimate) for both games.
Monthly history: Collecting data since Nov 5, 2026. The table appears once there are two calendar months to compare.
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.
Discord members
- Eternal Tombs
- 2.2k
- Mortal Online
- —
Eternal Tombs currently has 2,227 Discord members; no comparable data is tracked for Mortal Online.
Reddit members
- Eternal Tombs
- 146
- Mortal Online
- 5.3k
Mortal Online currently has about 36× as many subreddit members as Eternal Tombs — 5,307 vs 146.
Steam concurrent players
- Eternal Tombs
- —
- Mortal Online
- 6Down 40% past week
Mortal Online currently has 6 peak concurrent Steam players; no comparable data is tracked for Eternal Tombs.
How these estimates are made
Eternal Tombs
We estimate that about 91 people play Eternal Tombs on a typical day (most likely between 21 and 270), based on data from Nov 10, 2026. Around 31,000 accounts (between 11,000 and 72,000) have played it at some point. Eternal Tombs is on Steam, but Steam covers only part of its players, so the estimate also draws on the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
Mortal Online
We estimate that about 610 people play Mortal Online on a typical day (most likely between 140 and 1,800), based on data from Nov 10, 2026. Around 160,000 accounts (between 88,000 and 370,000) have played it at some point. Mortal Online is on Steam, but Steam covers only part of its players, so the estimate also draws on the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
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