Head to head
Eternal Paradox vs Path of Exile 2
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Android
- iOS
- Windows
- macOS
- PlayStation
Player activity
Smoothed estimated players over time.
Eternal Paradox
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~23.4k | Down 0.5% |
| September 2026 | ~23.5k | Up 0.2% |
| August 2026 | ~23.4k | Down 0.3% |
| July 2026 | ~23.5k | — |
Path of Exile 2
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~82.2k | Down 21% |
| September 2026 | ~103.8k | Up 30% |
| August 2026 | ~79.8k | Up 101% |
| July 2026 | ~39.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Eternal Paradox
- 102.3kDown 0.2%
- Path of Exile 2
- —
Eternal Paradox currently has 102,262 Discord members; no comparable data is tracked for Path of Exile 2.
Steam concurrent players
- Eternal Paradox
- —
- Path of Exile 2
- 30.4kUp 47%
Path of Exile 2 currently has 30,440 peak concurrent Steam players; no comparable data is tracked for Eternal Paradox.
Twitch viewers
- Eternal Paradox
- —
- Path of Exile 2
- 2.3kDown 80%
Path of Exile 2 currently has 2,267 live Twitch viewers; no comparable data is tracked for Eternal Paradox.
YouTube subscribers
- Eternal Paradox
- —
- Path of Exile 2
- 431kUp 0.5%
Path of Exile 2 currently has 431,000 YouTube subscribers; no comparable data is tracked for Eternal Paradox.
How these estimates are made
Eternal Paradox
Eternal Paradox is estimated to have 57 – 27k players a day. Around 20k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Path of Exile 2
Path of Exile 2 is estimated to have 82k – 290k players a day. Around 3m – 7m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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