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Head to head

Esylium MMORPG vs Rec Room

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
June 2016 · 10 years ago

Daily players

No population data
88 – 310

Estimated players

17Up 3.6%
129.1kDown 0.8%

Available on

  • Windows
  • Android
  • iOS
  • PlayStation
  • Xbox
  • Nintendo

Developers

Publishers

Player activity

Smoothed estimated players over time.

Esylium MMORPGRec Room

Esylium MMORPG

Average monthly estimated players
MonthEstimated playersChange
August 2026~17
July 2026~17

Rec Room

Average monthly estimated players
MonthEstimated playersChange
August 2026~129.1kUp 0.3%
July 2026~128.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Esylium MMORPG
74Up 1.4%
Rec Room
195kUp 0.2%

Rec Room currently has about 2635× as many Discord members as Esylium MMORPG — 194,993 vs 74.

Steam concurrent players

Esylium MMORPG
Rec Room
25Down 87%

Rec Room currently has 25 peak concurrent Steam players; no comparable data is tracked for Esylium MMORPG.

Reddit members

Esylium MMORPG
Rec Room
72kUp 0.2%

Rec Room currently has 72,003 subreddit members; no comparable data is tracked for Esylium MMORPG.

Twitch viewers

Esylium MMORPG
Rec Room
0Down 100%

Rec Room currently has 0 live Twitch viewers; no comparable data is tracked for Esylium MMORPG.

YouTube subscribers

Esylium MMORPG
Rec Room
614kUp 0.2%

Rec Room currently has 614,000 YouTube subscribers; no comparable data is tracked for Esylium MMORPG.

How these estimates are made

Esylium MMORPG

Esylium MMORPG is estimated to have 0 – 60 players a day. Around 160 – 21k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Rec Room

Rec Room is estimated to have 88 – 310 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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