Head to head
Escape from Tarkov vs The Cycle
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Escape from Tarkov
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~387.9k | Down 4.4% |
| August 2026 | ~406k | Up 5.9% |
| July 2026 | ~383.3k | — |
The Cycle
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~6.9k | |
| August 2026 | ~6.9k | |
| July 2026 | ~6.9k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Escape from Tarkov
- 28.4kDown 27%
- The Cycle
- 1
Escape from Tarkov currently has about 28408× as many peak concurrent Steam players as The Cycle — 28,408 vs 1.
Discord members
- Escape from Tarkov
- 558.8kUp 0.6%
- The Cycle
- —
Escape from Tarkov currently has 558,755 Discord members; no comparable data is tracked for The Cycle.
Reddit members
- Escape from Tarkov
- 1.2mUp 0.3%
- The Cycle
- 6kUp 0.1%
Escape from Tarkov currently has about 191× as many subreddit members as The Cycle — 1,154,553 vs 6,046.
Twitch viewers
- Escape from Tarkov
- 30.1kUp 0.8%
- The Cycle
- 0
Escape from Tarkov currently has 30,110 live Twitch viewers, while The Cycle has 0.
YouTube subscribers
- Escape from Tarkov
- 771kUp 0.1%
- The Cycle
- 17.3k
Escape from Tarkov currently has about 45× as many YouTube subscribers as The Cycle — 771,000 vs 17,300.
How these estimates are made
Escape from Tarkov
Escape from Tarkov is estimated to have 71k – 250k players a day. Around 980k – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Cycle
The Cycle is estimated to have 3 – 9 players a day. Around 720k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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