Head to head
Escape from Tarkov vs RiotZ
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Escape from Tarkov
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~373k | Down 3.9% |
| September 2026 | ~388.1k | Down 4.4% |
| August 2026 | ~406k | Up 5.9% |
| July 2026 | ~383.3k | — |
RiotZ
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~2 | |
| September 2026 | ~2 | |
| August 2026 | ~2 | Down 33% |
| July 2026 | ~3 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Escape from Tarkov
- 30kDown 11%
- RiotZ
- 0
Escape from Tarkov currently has 30,024 peak concurrent Steam players, while RiotZ has 0.
Discord members
- Escape from Tarkov
- 558.2kUp 0.2%
- RiotZ
- —
Escape from Tarkov currently has 558,180 Discord members; no comparable data is tracked for RiotZ.
Reddit members
- Escape from Tarkov
- 1.2mUp 0.3%
- RiotZ
- —
Escape from Tarkov currently has 1,155,485 subreddit members; no comparable data is tracked for RiotZ.
Twitch viewers
- Escape from Tarkov
- 5.9kDown 90%
- RiotZ
- —
Escape from Tarkov currently has 5,894 live Twitch viewers; no comparable data is tracked for RiotZ.
YouTube subscribers
- Escape from Tarkov
- 772kUp 0.3%
- RiotZ
- —
Escape from Tarkov currently has 772,000 YouTube subscribers; no comparable data is tracked for RiotZ.
How these estimates are made
Escape from Tarkov
Escape from Tarkov is estimated to have 75k – 260k players a day. Around 990k – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
RiotZ
RiotZ is showing no measurable concurrent players on Steam. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


