Head to head
Escape from Tarkov vs Hana
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Categories
Player activity
Smoothed estimated players over time.
Escape from Tarkov
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~390.5k | Down 3.8% |
| August 2026 | ~406k | Up 5.9% |
| July 2026 | ~383.3k | — |
Hana
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1.1k | Up 13% |
| August 2026 | ~975 | Up 20% |
| July 2026 | ~812 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Escape from Tarkov
- 16.3kDown 58%
- Hana
- —
Escape from Tarkov currently has 16,307 peak concurrent Steam players; no comparable data is tracked for Hana.
Discord members
- Escape from Tarkov
- 558.3kUp 1.1%
- Hana
- 3kDown 1.0%
Escape from Tarkov currently has about 186× as many Discord members as Hana — 558,287 vs 2,997.
Reddit members
- Escape from Tarkov
- 1.2mUp 0.4%
- Hana
- —
Escape from Tarkov currently has 1,153,466 subreddit members; no comparable data is tracked for Hana.
Twitch viewers
- Escape from Tarkov
- 7.9kDown 95%
- Hana
- —
Escape from Tarkov currently has 7,878 live Twitch viewers; no comparable data is tracked for Hana.
YouTube subscribers
- Escape from Tarkov
- 771kUp 0.3%
- Hana
- 1.6kUp 1.3%
Escape from Tarkov currently has about 494× as many YouTube subscribers as Hana — 771,000 vs 1,560.
How these estimates are made
Escape from Tarkov
Escape from Tarkov is estimated to have 85k – 300k players a day. Around 970k – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Hana
Hana is estimated to have 5 – 3k players a day. Around 3k – 340k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.


