Head to head
Equinox: Homecoming vs Path of Exile 2
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
- PlayStation
Player activity
Smoothed estimated players over time.
Equinox: Homecoming
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~2.8k | Up 8.4% |
| September 2026 | ~2.6k | Up 6.2% |
| August 2026 | ~2.5k | Up 0.3% |
| July 2026 | ~2.4k | — |
Path of Exile 2
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~77.8k | Down 25% |
| September 2026 | ~103.8k | Up 30% |
| August 2026 | ~79.8k | Up 101% |
| July 2026 | ~39.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Equinox: Homecoming
- 65Down 72%
- Path of Exile 2
- 10.2kDown 71%
Path of Exile 2 currently has about 156× as many peak concurrent Steam players as Equinox: Homecoming — 10,157 vs 65.
Discord members
- Equinox: Homecoming
- 8kUp 1.6%
- Path of Exile 2
- —
Equinox: Homecoming currently has 7,996 Discord members; no comparable data is tracked for Path of Exile 2.
Twitch viewers
- Equinox: Homecoming
- 0Down 100%
- Path of Exile 2
- 939Down 68%
Equinox: Homecoming currently has 0 live Twitch viewers, while Path of Exile 2 has 939.
YouTube subscribers
- Equinox: Homecoming
- 664Down 0.2%
- Path of Exile 2
- 431k
Path of Exile 2 currently has about 649× as many YouTube subscribers as Equinox: Homecoming — 431,000 vs 664.
How these estimates are made
Equinox: Homecoming
Equinox: Homecoming is estimated to have 470 – 2k players a day. Around 38k – 98k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Path of Exile 2
Path of Exile 2 is estimated to have 39k – 140k players a day. Around 3m – 7m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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