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Head to head

Entasy Online vs Scum

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2021 · 5 years ago
June 2025 · 1 year ago

Daily players

No population data
23k – 82k

Estimated players

86Down 5.1%
40.8kDown 7.0%

Available on

  • Windows
  • Android
  • Windows

Player activity

Smoothed estimated players over time.

Entasy OnlineScum

Entasy Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~89
August 2026~89Down 1.1%
July 2026~90

Scum

Average monthly estimated players
MonthEstimated playersChange
September 2026~42.9kDown 0.3%
August 2026~43kUp 1.4%
July 2026~42.4k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Entasy Online
0
Scum
8.1kDown 24%

Entasy Online currently has 0 peak concurrent Steam players, while Scum has 8,125.

Discord members

Entasy Online
336Down 1.5%
Scum
67.9k

Scum currently has about 202× as many Discord members as Entasy Online — 67,911 vs 336.

Reddit members

Entasy Online
6
Scum
53kUp 0.3%

Scum currently has about 8828× as many subreddit members as Entasy Online — 52,970 vs 6.

YouTube subscribers

Entasy Online
65
Scum

Entasy Online currently has 65 YouTube subscribers; no comparable data is tracked for Scum.

Twitch viewers

Entasy Online
Scum
1kUp 50%

Scum currently has 1,035 live Twitch viewers; no comparable data is tracked for Entasy Online.

How these estimates are made

Entasy Online

Entasy Online is showing no measurable concurrent players on Steam. Around 3k – 6k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Scum

Scum is estimated to have 23k – 82k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.