Head to head
Endless World vs Will to Live Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
Player activity
Smoothed estimated players over time.
Endless World
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~444 | Down 0.2% |
| September 2026 | ~445 | |
| August 2026 | ~445 | |
| July 2026 | ~445 | — |
Will to Live Online
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~2.6k | Down 1.8% |
| September 2026 | ~2.6k | Down 2.1% |
| August 2026 | ~2.7k | Up 0.1% |
| July 2026 | ~2.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Endless World
- 0Down 100%
- Will to Live Online
- 434Down 46%
Endless World currently has 0 peak concurrent Steam players, while Will to Live Online has 434.
Reddit members
- Endless World
- 154
- Will to Live Online
- 566Up 1.3%
Will to Live Online currently has about 3.7× as many subreddit members as Endless World — 566 vs 154.
YouTube subscribers
- Endless World
- 61
- Will to Live Online
- 3.4k
Will to Live Online currently has about 55× as many YouTube subscribers as Endless World — 3,380 vs 61.
Twitch viewers
- Endless World
- —
- Will to Live Online
- 7Up 40%
Will to Live Online currently has 7 live Twitch viewers; no comparable data is tracked for Endless World.
How these estimates are made
Endless World
Endless World is showing no measurable concurrent players on Steam. Around 96k – 240k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Will to Live Online
Will to Live Online is estimated to have 2k – 7k players a day. Around 330k – 860k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


