Head to head
Endless World vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Endless World
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~445 | |
| September 2026 | ~445 | |
| August 2026 | ~445 | |
| July 2026 | ~445 | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~214.4k | Down 0.8% |
| September 2026 | ~216.1k | Down 1.4% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Endless World
- 0
- VRChat
- 53.7kUp 19%
Endless World currently has 0 peak concurrent Steam players, while VRChat has 53,742.
Reddit members
- Endless World
- 154
- VRChat
- 241.3kUp 0.6%
VRChat currently has about 1567× as many subreddit members as Endless World — 241,326 vs 154.
YouTube subscribers
- Endless World
- 61
- VRChat
- 130kUp 0.8%
VRChat currently has about 2131× as many YouTube subscribers as Endless World — 130,000 vs 61.
Discord members
- Endless World
- —
- VRChat
- 419.6kUp 0.8%
VRChat currently has 419,587 Discord members; no comparable data is tracked for Endless World.
Twitch viewers
- Endless World
- —
- VRChat
- 8.4kDown 9.0%
VRChat currently has 8,371 live Twitch viewers; no comparable data is tracked for Endless World.
How these estimates are made
Endless World
Endless World is estimated to have 3 – 9 players a day. Around 96k – 240k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
VRChat
VRChat is estimated to have 120k – 430k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


