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Head to head

Endless World vs VRChat

VerdictVRChat has ~17647× Endless World's daily players (~600k vs ~34, as of Nov 7, 2026). Endless World's estimate is low confidence: read the gap as an order of magnitude.

Side by side

Values shared by both games are highlighted.

Status

Released
Released

Released

December 2019 · 7 years ago
February 2017 · 10 years ago

Est. daily players

~348 – 100Low confidence · Last measured Nov 7, 2026
~600k350k – 1mMedium confidence · Last measured Nov 7, 2026

Available on

  • macOS
  • Windows
  • Android
  • iOS
  • Windows

Player activity

Estimated daily players (central estimate) for both games.

Endless WorldVRChat

Monthly history: Collecting data since Nov 5, 2026. The table appears once there are two calendar months to compare.

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.

Reddit members

Endless World
154
VRChat
242.7k

VRChat currently has about 1576× as many subreddit members as Endless World — 242,679 vs 154.

YouTube subscribers

Endless World
61
VRChat
132k

VRChat currently has about 2164× as many YouTube subscribers as Endless World — 132,000 vs 61.

Steam concurrent players

Endless World
—
VRChat
66k

VRChat currently has 65,989 peak concurrent Steam players; no comparable data is tracked for Endless World.

Discord members

Endless World
—
VRChat
418.5k

VRChat currently has 418,517 Discord members; no comparable data is tracked for Endless World.

Twitch viewers

Endless World
—
VRChat
5.1k

VRChat currently has 5,119 live Twitch viewers; no comparable data is tracked for Endless World.

How these estimates are made

Endless World

We estimate that about 34 people play Endless World on a typical day (most likely between 8 and 100), based on data from Nov 7, 2026. Around 150,000 accounts (between 120,000 and 200,000) have played it at some point. Endless World is on Steam, but Steam covers only part of its players, so the estimate also draws on the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.

VRChat

We estimate that about 600,000 people play VRChat on a typical day (most likely between 350,000 and 1,000,000), based on data from Nov 7, 2026. Around 9,600,000 accounts (between 6,300,000 and 15,000,000) have played it at some point. It is anchored on Steam’s official concurrent-player count, converted to daily players, so players on other launchers or consoles may not be fully counted. Confidence: medium — Steam covers part of the player base, or several community signals agree.

How we estimate

Compare two other games