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Head to head

Emil Chronicle Online vs New World: Aeternum

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2005 · 21 years ago
September 2021 · 5 years ago

Daily players

No population data
2k – 5k

Estimated players

96.2kUp 0.3%

Available on

  • Windows
  • Windows
  • PlayStation

Player activity

Smoothed estimated players over time.

Emil Chronicle OnlineNew World: Aeternum

Emil Chronicle Online

Average monthly estimated players
MonthEstimated playersChange
September 2026
August 2026
July 2026

New World: Aeternum

Average monthly estimated players
MonthEstimated playersChange
September 2026~96.1kUp 0.7%
August 2026~95.4kDown 0.5%
July 2026~95.9k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Emil Chronicle Online
New World: Aeternum
635Up 43%

New World: Aeternum currently has 635 peak concurrent Steam players; no comparable data is tracked for Emil Chronicle Online.

Discord members

Emil Chronicle Online
New World: Aeternum
67.5kDown 1.9%

New World: Aeternum currently has 67,475 Discord members; no comparable data is tracked for Emil Chronicle Online.

Reddit members

Emil Chronicle Online
New World: Aeternum
306k

New World: Aeternum currently has 306,021 subreddit members; no comparable data is tracked for Emil Chronicle Online.

Twitch viewers

Emil Chronicle Online
New World: Aeternum
400Up 669%

New World: Aeternum currently has 400 live Twitch viewers; no comparable data is tracked for Emil Chronicle Online.

YouTube subscribers

Emil Chronicle Online
New World: Aeternum
145kDown 0.7%

New World: Aeternum currently has 145,000 YouTube subscribers; no comparable data is tracked for Emil Chronicle Online.

How these estimates are made

Emil Chronicle Online

Not enough data collected to estimate this game yet.

New World: Aeternum

New World: Aeternum is estimated to have 2k – 5k players a day. Around 4m – 9m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.