Head to head
Emil Chronicle Online vs Holdfast: Nations At War
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
Player activity
Smoothed estimated players over time.
Emil Chronicle Online
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | — | — |
| September 2026 | — | — |
| August 2026 | — | — |
| July 2026 | — | — |
Holdfast: Nations At War
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~38k | Down 1.3% |
| September 2026 | ~38.5k | Down 1.9% |
| August 2026 | ~39.2k | Down 0.6% |
| July 2026 | ~39.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Emil Chronicle Online
- —
- Holdfast: Nations At War
- 375Down 54%
Holdfast: Nations At War currently has 375 peak concurrent Steam players; no comparable data is tracked for Emil Chronicle Online.
Discord members
- Emil Chronicle Online
- —
- Holdfast: Nations At War
- 111.5kDown 0.2%
Holdfast: Nations At War currently has 111,455 Discord members; no comparable data is tracked for Emil Chronicle Online.
Reddit members
- Emil Chronicle Online
- —
- Holdfast: Nations At War
- 25.2kUp 0.9%
Holdfast: Nations At War currently has 25,174 subreddit members; no comparable data is tracked for Emil Chronicle Online.
Twitch viewers
- Emil Chronicle Online
- —
- Holdfast: Nations At War
- 5Down 95%
Holdfast: Nations At War currently has 5 live Twitch viewers; no comparable data is tracked for Emil Chronicle Online.
YouTube subscribers
- Emil Chronicle Online
- —
- Holdfast: Nations At War
- 28k
Holdfast: Nations At War currently has 28,000 YouTube subscribers; no comparable data is tracked for Emil Chronicle Online.
How these estimates are made
Emil Chronicle Online
Not enough data collected to estimate this game yet.
Holdfast: Nations At War
Holdfast: Nations At War is estimated to have 1k – 4k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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