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Head to head

EmergeNYC vs Final Fantasy XIV Online

Side by side

Values shared by both games are highlighted.

Player activity

Smoothed estimated players over time.

EmergeNYCFinal Fantasy XIV Online

EmergeNYC

Average monthly estimated players
MonthEstimated playersChange
September 2026~3.3k
August 2026~3.3kUp 2.2%
July 2026~3.3k

Final Fantasy XIV Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~328.1kDown 0.6%
August 2026~330k
July 2026~329.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EmergeNYC
21Up 163%
Final Fantasy XIV Online
32kUp 25%

Final Fantasy XIV Online currently has about 1524× as many peak concurrent Steam players as EmergeNYC — 31,996 vs 21.

Twitch viewers

EmergeNYC
0
Final Fantasy XIV Online
8.4kDown 63%

EmergeNYC currently has 0 live Twitch viewers, while Final Fantasy XIV Online has 8,414.

YouTube subscribers

EmergeNYC
29.1k
Final Fantasy XIV Online
742kUp 0.1%

Final Fantasy XIV Online currently has about 25× as many YouTube subscribers as EmergeNYC — 742,000 vs 29,100.

Discord members

EmergeNYC
Final Fantasy XIV Online
279kUp 0.7%

Final Fantasy XIV Online currently has 278,983 Discord members; no comparable data is tracked for EmergeNYC.

Reddit members

EmergeNYC
Final Fantasy XIV Online
1.4mUp 0.5%

Final Fantasy XIV Online currently has 1,365,836 subreddit members; no comparable data is tracked for EmergeNYC.

How these estimates are made

EmergeNYC

EmergeNYC is estimated to have 48 – 170 players a day. Around 96k – 250k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Final Fantasy XIV Online

Final Fantasy XIV Online is estimated to have 77k – 270k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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