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Head to head

Elite: Dangerous vs WarBirds

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2014 · 12 years ago
June 1998 · 28 years ago

Daily players

12k – 43k
3 – 9

Estimated players

88.8kDown 2.6%
8

Available on

  • Windows
  • macOS
  • PlayStation
  • Xbox
  • Windows

Player activity

Smoothed estimated players over time.

Elite: DangerousWarBirds

Elite: Dangerous

Average monthly estimated players
MonthEstimated playersChange
August 2026~90.4kUp 0.2%
July 2026~90.3k

WarBirds

Average monthly estimated players
MonthEstimated playersChange
August 2026~8
July 2026~8

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Elite: Dangerous
5.7kUp 1.0%
WarBirds
1

Elite: Dangerous currently has about 5680× as many peak concurrent Steam players as WarBirds — 5,680 vs 1.

Discord members

Elite: Dangerous
70.1k
WarBirds

Elite: Dangerous currently has 70,135 Discord members; no comparable data is tracked for WarBirds.

Reddit members

Elite: Dangerous
386.9kUp 0.1%
WarBirds

Elite: Dangerous currently has 386,876 subreddit members; no comparable data is tracked for WarBirds.

Twitch viewers

Elite: Dangerous
277Down 19%
WarBirds

Elite: Dangerous currently has 277 live Twitch viewers; no comparable data is tracked for WarBirds.

YouTube subscribers

Elite: Dangerous
171k
WarBirds

Elite: Dangerous currently has 171,000 YouTube subscribers; no comparable data is tracked for WarBirds.

How these estimates are made

Elite: Dangerous

Elite: Dangerous is estimated to have 12k – 43k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

WarBirds

WarBirds is estimated to have 3 – 9 players a day. Around 3k – 8k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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